![]() ![]() While you always want to win a race day, that's not your only goal. Now that everything's on the up and up, there are no cops to be found. Holding the Wii Remote flat in your hands and tilting it up and down to steer works OK most of the time, but sometimes, particularly on tight turns, the game doesn't recognize your movement, so your car will straighten out and usually end up in a wall. This is understandable on the Wii because the default controls aren't very good. You won't even need these markers on the Wii and PlayStation 2-you really have to slam into something incredibly hard to register even a slight amount of damage. Damage plays a more pronounced role this time around you'll have to repair damaged cars, but you always have enough damage-repair markers to take care of things. Getting chased by the five-0 was easily the best part of the last few games, so its omission here is huge. Since you're on a track there are no shortcuts, so many of the courses end up feeling the same, especially since a "new" course is just an old one with a few different turns. Some of the later cars you unlock, like the Lamborghini and Zonda, are superfast, but for the first 50 races you'll be racing some rather pedestrian vehicles. The game also grows tiresome because the action on the track just isn't that exciting. This makes the game grow old quickly, a problem when there are so many events to slog through before you reach the end. Many of them feel the same-you just want to go fast. While there's no shortage of events, there isn't a whole lot of variety. It's fun for a bit, but gets old quickly thanks in no small part to the preceding minigame in which you have to heat up your tires-it's lame, and you have to do it before each of the three rounds. You'll also be doing a lot of drag racing. Drift racing is back, but has been revamped and is actually fun this time around since you don't lose all your points for going off the track. Other events have you trying to get the fastest time or highest speed through checkpoints, or the best time out of your class of cars. Grip races are standard races with eight cars on the track, and your goal is to finish first. Most of these will be familiar to anyone who's played previous Need for Speed games. Each race day consists of a number of different events. Thanks to the sheer number of race days you'll need to win, it will take a long time to get to Ryo. Ignoring the story, it's your goal to head to different events, dominate them, challenge the best of the best, and then take on Ryo, the man who disrespected you after your first race. The game still uses cutscenes to try to instill some story into the proceedings-something about Ryan getting dissed by a big-time street racer-but it's uninteresting thanks to terrible voice acting and unlikable characters. Unlike the last two Need for Speed games, which told the story of an underground street racer through campy yet entertaining cutscenes, ProStreet follows the legal street racing career of Ryan Cooper. The racing is solid, but it's nothing special. In the end, ProStreet is just another decent but uninspired racing game. There's still a solid racing experience here, and the online component of the Xbox 360 is quite good but the game's premise is uninteresting and the in-game advertising is over the top. EA deserves credit for trying something different with Need for Speed ProStreet, but the new direction of the series fails to live up to the level of the previous games. People don't want the same game over and over, yet they're unhappy if the game strays too far from the established formula. Fixed performance parts not showing up unless profile loaded.It can't be easy to be a game developer in charge of releasing a new game in a series every year.Fixed issue with the interior of the car sometimes disappearing during gameplay.Clicking the back button during the Rap Sheet intro now returns the user to the Main Menu.Fixed a crash when backing out and re-entering the Rap Sheet using the mouse. ![]() Fixed a crash in the Foreign Registration Alert screen if the user clicks the back button.Fixed issue with backround disappearing when mouse clicking the 'Statistics' button during the Hurry Up timer.Fixed problem where users are disconnected from LAN after finishing a race.Corrected number of laps in Knockout race event in Blacklist 15.Fixed issue where the game will softlock and lose focus when clicking on 'Continue' in the screen when information is entered but not confirmed in one of the first four fields.Users are now able to find LAN races created through Quick Race.Fixed host hanging in an empty game room after exiting a race.Users are no longer returned to the offline main menu after a LAN race.Fixed problem with user not being returned to the offline main menu when losing their connection. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |